Agontorm
6K, 1.21.5+, Mesa, Plateau Jungles, Alpines, NextGen Biome Control system
Fly the terrain, caves, and marked structures.
A 36km² custom Minecraft Survival Map, created by McMeddon. A world with pretty mountain ranges, from north to south and giant open fields and everything in between. The world center has a giant slanted mountain range with beautiful valleys. In the north You find the cold rocky alpine mountains, to the east a giant badlands mesa. To the west a giant mangrove and cherry forest. And the south is split between the black volcano lands, the red desert islands, and the giant jungle plateau. This world was a giant leap. With new & updated forests, structures, and a whole new system to determine the world biomes. Basing it on large world factors, like latitude, rainfall, altitude, coastal and river proximity, etc.
- Size
- 6,145 × 6,145 blocks
- Elevation
- -64 to 320
- Version
- 1.21.5
Update history for Agontorm
- added new jungle trees: deadnew, young, mature, old, old-tall, and POI
- updated birch trees new
- updated darkoak deads
- added new underground mineshafts
- added new plains layers
- added the windswept hills as subpolar biome
- combined old and newer inland elevations
- fixed plains mask error
Show all 16 updates
- restructured beach layers
- further mixup of inland elevations and flat plains
- fixed false connections (deadstone and solo shared the same origin)
- fixed a masking bug that would clip out flat sections, causing errors for all biomes
- desert, removed cliff erosions
- deserts, added more clipping to base terrain and cliffs
- reverted waterfalls to previous styles 7-10b tall instead of 15-20b
- Created A giant new biome control system
What’s included in Agontorm?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
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Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
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Animals
Animal types observed in the existing world.
Blocks
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Cave biomes
Available cave biomes found in the existing Overworld.
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