- added new jungle trees: deadnew, young, mature, old, old-tall, and POI
- updated birch trees new
- updated darkoak deads
- added new underground mineshafts
- added new plains layers
- added the windswept hills as subpolar biome
- combined old and newer inland elevations
- fixed plains mask error
- restructured beach layers
- further mixup of inland elevations and flat plains
- fixed false connections (deadstone and solo shared the same origin)
- fixed a masking bug that would clip out flat sections, causing errors for all biomes
- desert, removed cliff erosions
- deserts, added more clipping to base terrain and cliffs
- reverted waterfalls to previous styles 7-10b tall instead of 15-20b
- Created A giant new biome control system
What’s changed?
With each new map, I try to develop, evolve or refine a technique. Every map is an iteration that takes certain aspects and tries to elevate them.
Find all the history and patch notes here in one place: what changed, how things evolved, and what differentiates each world. Since I have created so many maps, I started listing the changes, additions and techniques I worked on in their descriptions.
Please note that the amount of work does not correlate with the number or size of these notes. A simple feature can take days to create and perfect without the short description representing the true effort.
World release timeline
All 262 published worlds, from 2026 back to 2020.
Scroll through the archive. Every dot opens its world.
Update history
- added new dead stone biome as windswept gravelly hills
- added Slim slant peak mountains
- added shattered foldthrust mountains
- modified Alpine gen 5 peaks and lowered terraces
- updated edge erosion nodes, 4x 3x faster rendertime
- removing extra baseland terrain from under desert dunes
- sharpend how extra baseland elevation is applied
- reworked snow apply gen seletor, any mountain type can now create snow, but jagged & stony mountains stay unique areas
- reduced width "newborn grass stage" from 0.2 to 0.15
- adjusted meander width
- increased lowlands waterfall amounts
- reduced waterfall areal impact
- fixel gen 6 alp fixes and adjustments to peaks and base
- Canyon Mesa - added additional canyon carver method
- Canyon Mesa - raised canyon floor
- baseland waterfalls changed - now more dominant, and conform better to the environment
- added steeper terraces to the Alpine Gen6
- added greater subdivisions to plains: default, flat, tall
- added sub-subbiomes: subdivided initial a layer into "base" and "pockets" for: Savanna, Jungle, Spruce, Oak, Birch, Darkoak,
- readded river pockets, but now affect the biome generation as subbiome and create lowdense, open subbiomes
- split the flow mask for subbiomes into flatlands and mountain areas, with stronger sub biomes on mountain slopes, and reduced overwhelming large "stage a" biomes on lowlands
- dark oak forest additional dedicated subbiome added
- birch forest additional dedicated subbiome added
- oak forest additional dedicated subbiome added
- oak forest biome mask error fixed
- spruce forest additional dedicated subbiome added
- wooded badlands subbiome added
- added mega birch POI trees
- added tall grass plains subbiome
- sub biome with dried grass is now a meadow called golden meadow
- fixed error: small pale oak trees can now despawn
- refactored terrain mixer
- refactored terrain mountain collection
- added manual global snow selection method
- sharpened coastal edges
- removed a master erosion layer
- removed mountain alpine edge textures
- drastically reduced minimum meander river travel length needed for this map
- created new mixed mesa-canyon terrain
- changed river banks floodplains max 25°
- changed river banks max 41°
- Spruce: added new subbiomes
- Oak: added new subbiomes
- decreased oak mature density slightly
- fixed terrain floor spills for birch, spruce, and oak forest
- added new meddow sub biomes, tall, sunflower
- reduced render times
- increased biome volume, by reducing deadzones
- added fluvial modifiers to determine "plains like" subbiomes pockets
- removed perlin bubble river plain-pockets
- increased meander lengths
- raised bottom slopes of the alpine mountain ranges
- reworked terrain mixing
- added flattening function for the canyon base to reduce interference
- reduced river with, to avoid/reduce edge overlap at river beginning stages
- added new lake flattening method to evenly place the lake
- increased river max width
- added additional displacement formation to Alpine gen 6 mountains
- added dedicated massive gravel aluvial fans now only forming at mountains
- added new meadow subbiomes
- fixed meander sandbanks from above 50°
- reworked mountain sediment flows
- added new separate sediment flows for mesa terrains mask
- removed unused bollow mountain terrain
- removed unused splittered mountain terrain
- removed unused base land terrains
- removed deprecated biome implementations
- removed some biome mask overlaps
- removed Mesa plateaus form the deathzone mask and using manual savanna mask now
- added old birch forest
- added mature birch forest
- added young birch forest
- added new birch forest
- added dead birch forest
- created new birch forests plants
- created 4 new Mega POI Trees
- added mature dark oak forest
- added young dark oak forest
- Created new spruce pine tree designs (simplified and extended height)
- Updated Spruce forest
- Created new spruce taiga tree designs
- Updated Taiga forest
- Created new End-Stronghold Surface entry building
- Created new giga oak trees versions
- Added new dedicated moss layer to snowless mountains
- Improvements to baseland shape design
- Improved workflow to place lakes leveled
- Fixed missing beach areas (swamp/mangrove mask was over extending)
- masks adjustments for Gen 6 Alps
- added /testing new select/masking method for placing dedicated snowslopes
- masks adjustments to gen 7 mountains
- fully reworked coastlines, beaches and cliffs
- improved base land shape for greater details and inland erosion
- removed ocean floor from beach layer
- ocean floor changes
- greater distance of inland elevations to the coast
- fixed height select clip bug for distributed mountains system
- adjusted meander length for this world
- reduced max base river bed width
- increased lakes depths by up to 20 blocks and a slope of 40
- refined and updated rivers, meanders are more precise now
- updated masks
- refined post processing of mountains
- added better masking to the faroe mountain types
- reverted / minimized masking of flows to biomes
- added hot springs / geysers
- added new dead logs to gravel floodplains
- gravel floodplains back to full gravel/rock
- updated and integrated rift system better into river system as deadzone
- integrated hotsprings into biomes masks
- updated river floodplains
- updated the subbiome
- low land grove / cherry biome
- added better integration for the additional base land
- added new terrain texturing methods for flows, wears, and deposits
- added 5 base terrains as addtional complex layer ontop the "base core terrain"
- node adjustments for rivers
- added new transition methods to alpine gen3 and 7
- slight adjustments made for mountain masking
- made valley mountains "pokier" / sharper
- added Wooded Badlands forest
- added Badlands Savanna Forest
- added Badlands low / bush plains
- added dry / died badlands forest
- added new Gen 6 subversion: Lowered (to max 250), shattered Alpines
- added new river floodplains variations (rocky, gravel, sandy, muddy)
- fix a crucial biome masking error that would overlap small coastal rivers
- new meadow / plains type updated
- created new feature, "floodplains" along rivers, basically a washed out area that creates large bare open river sections
- added new dead jungle biome
- updated tuff rocks
- refined the dead forest biomes
- added a new large flowering meadow plains biome
- Added 14 new tower cliffs pillars
- added dark oak forest
- reworked dark megataiga forest
- raised volcano´s
- updated river further
- updated more mask and names
- reworked Mesa 2.0 to 3.0 now uses better terracing, better erosion, flatter.
- added Valley Alpine Mountains that focus more on deep long valley and high "arms"
- increased snow again
- tried a more uniform coverage for peak areas
- Tested implementation of nether biomes, but required turning the whole world into "nether". So not an Overworld
- Added Shattered Alpine gen 6 variation
- renamed dozens of export files
- recategorized masks
- added new river spots/floodplains along rivers
- minimized river biome carve impact
- big updated to river masking
- full node rework for the biomes (from adventmap 3/4/5)
- full node rework for the biomes
- updated fold mountains to better fit onto the world
- updated snow layers more, to produce more/better snow slopes
- added 20 new castle model parts
- added more snow layers to mountain peaks
- added gravel slopes
- reworked the desert river walls
- updated the forest floors
- fixed masking bugs for hot ponds
- reverted / minimized masking of flows to biomes
- readded an old volcano (gen1) terrain type and put it together with the new volcano onto a single world
- added gravel slopes
- reworked the desert river walls
- updated the forest floors
- fixed masking bugs for hot ponds
- added hot springs / geysers
- added new dead logs to gravel floodplains
- gravel floodplains back to full gravel/rock
- updated and integrated rift system better into river system as deadzone
- integrated hotsprings into biomes masks
- added 5 base terrains as addtional complex layer ontop the "base core terrain"
- node adjustments for rivers
- added new transition methods to alpine gen3 and 7
- slight adjustments made for mountain masking
- made valley mountains "pokier" / sharper
- added Wooded Badlands forest
- added Badlands Savanna Forest
- added Badlands low / bush plains
- added dry / died badlands forest
- added new Gen 6 subversion: Lowered (to max 250), shattered Alpines
- added new river floodplains variations (rocky, gravel, sandy, muddy)
- fix a crucial biome masking error that would overlap small coastal rivers
- new meadow / plains type updated
- created new feature, "floodplains" along rivers, basically a washed out area that creates large bare open river sections
- added new dead jungle biome
- updated tuff rocks
- refined the dead forest biomes
- added a new large flowering meadow plains biome
- Added 14 new tower cliffs pillars
- added dark oak forest
- reworked dark megataiga forest
- raised volcano´s
- updated river further
- updated more mask and names
- reworked Mesa 2.0 to 3.0 now uses better terracing, better erosion, flatter.
- added Valley Alpine Mountains that focus more on deep long valley and high "arms"
- increased snow again
- tried a more uniform coverage for peak areas
- Tested implementation of nether biomes, but required turning the whole world into "nether". So not an Overworld
- Added Shattered Alpine gen 6 variation
- renamed dozens of export files
- recategorized masks
- added new river spots/floodplains along rivers
- minimized river biome carve impact
- big updated to river masking
- full node rework for the biomes
- updated fold mountains to better fit onto the world
- updated snow layers more, to produce more/better snow slopes 
- added 20 new castle model parts
- added more snow layers to mountain peaks
- reworked the waterfall system to reduce/prohibit terrain uplift along rivers
- further improvements to terrain inclusion
- improvements to dry rivers to reduce errors
- updated the mainland lifting system
- updated cliff sections
- preparations for biome gen 3
- added mossy grounds
- added plants for mossfields
- added and integrated "Faroe" Inspired Islands has:
- full mountain range gen
- has cliff gen
- baseland gen
- changed land smoothing from 45 to 30°
- added "light smelting impact" for peak snow
- made changes to snow gen
- added/tested rockfallpatches
- river adjustments, but small elevation misalignment persists
- removed biome gap divider
- added wobbly biome transition
- lowered baseland
- flattened coastal line
- simplified coastal cliffs
- added more terracing to mountain peaks
- reworked ocean floor (wip)
- slimmed and lowered volcano (test)
- adjusted placing for small rivers
- further technical improvements to rivers
- increase attributary rivers width
- removed rivers on deep ocean parts
- improved river recognition in deserts
- added new dry rivers
- added new desert river walls mask
- desert rivers carve now deeper into the dunes
- desert rivers have additional edge erosion added
- added buffer distance between coast and dunes, to not overlap beaches to
- further improvements to meandering rivers, now carving and creating bigger save spaces for the river
- added new participation controller
- fixed waterfalls creating uphill rivers
- changed waterfalls in highlands to be subtractive to avoid "uphill rivers"
- waterfalls added manual layering method for highlands
- changed waterfalls in midlands to be subtractive to avoid "uphill rivers"
- reduced size of lake biomes
- Added 130 new POI Mega Rocks
- POI rocks can spawn at stony shores
- added whole new water system
- updated savanna placement
- increased flower patch size
- added 1 gigantic meander system
- added 2 tributary types changing with altitude,
- added 3 (-1 default) waterfalls types
- added 3 lake types,
- added 6 new beach types
- added new biome type Badlands: Black Mesa
- added black rocks to red desert
- updated rocks for the dry savanna
- machine stuff, mainly important to me:
- removed legacy nodes
- removed old canyon
- removed unused notes
- removed old nonfunctional glaciers
- edit note
- remove slim biome from beach
- created multibiome seperation for savannas
- updated the biome layer masking
- updated the lake gen for oasis´s
- added new masking methods to remove flows from water streams
- map cliffs improved
- added better lake generation
- fully reworked Mesas (wip)
- Peak mountains erosion reworked
- adjusted placement for trial chambers
- cliff/pirate islands reworked
- reworked mega taiga floors
- added badlands to volcano areas
- fixed various worldpainter layers
- adjusted forest densities
- Grand mesa updated for wm 2048 (wip needs even more erosion)
- Diamond mountains reworked/updated,
- wetlands updated for wm 4048
- wetlands added avoidance mask for beach flattening generation
- added more dynamics to snow placement
- added dynamic snow slopes to volcano top
- fixed a masking issue that caused tiny spikes appearing in oceans
- added new volcano type (old grown volcano)
- improved river pathing towards the ocean
- added new biome masking method
- added new biome devider
- increased biome sizes
- fixed a masking issue for inland elevations due to the 4048 update
- fixed a masking issue cliping mountains to soon at coastal edges
- independent flower biomes spawn now flowers in smaller pockets
- added new volcano type
- added ash flow
- added magma flow
- updated base land masking
- updated land masking
- updated mid level plateaus for WM 4048
- added new maskes for islands
- added new pale trees representing willow trees
- added new young pale trees
- added pale/dead mega tree
- further coastal adjustments
- coastline adjustments
- testing mountain fitting on small worlds
- wip gen 5 alpines adjustments
- adjusted flower rates
- added new mega taiga trees
- added new mega willows trees
- castles ruins new placement
- slimmed the alpines for that project
- version transition changes
- new wip terrain leveling
- wip gen 5 alpines adjustments
- adjusted flower rates
- added new mega taiga trees
- added new mega willows trees
- new terrain texture and texture improvements
- new slanted mountain terrain
- new shattered alpine mountain terrain
- switch to WM 4042
- Node tree improvements
- 13 new flower biomes
- New 40+ Mega rocks
- new alpine range
- updated red mesa terrain
- new reworked snow cover
- new 50+ Moorish castle structures
- Full Node tree update to new Worldmachine / tested new WM 4041
- ocean cliff smoothing
- ocean stacks improved
- added world rifts
- improved coastal stone placement
- updated terrain textures
- added ice caves
- added magma chambers
- increased terracing for shattered mountain range
- increased terracing for slanted mountain range
- increased sloping for slanted mountain range
- lowered max biome height placement
- added biome clear patches that should reduce
- new terrain texture and texture improvements
- new slanted mountain terrain
- new shattered alpine mountain terrain
- biome adjustments
- biome size increased
- Node tree improvements
- all implementations from previous worlds
- added Plateau Mountains
- added new entrance caves
- added new lush caves styles
- added dip caves (going very steeply down)
- added mud to rivers
- increased slightly rolling hills height
- improved grand canyons river generation
- improved grand canyon erosion (added exceptions from post erosions)
- improved grand canyon integration into baseland and map edge erosion
- tweaked river generation
- added new purple flower fields for wooded mesa areas
- tweaked mega oak forests
- tweaked structure generation
- tweaked cave generation
- reduced hight of rolling hills
- added canyons to the main build
- added Mega Mesa to the main build
- added Giga Oak Forest Gen 3
- Added new Mesa cookie terrain texture
- Improved Mesa terracotta formation being more uniform (WIP texturing)
- added dedicated terrain textures for mesas
- created from ground up a new Mesa-Canyon closely resembling parts of the Grand Canyon USA
- added new mountain tearing
- added new river generation method
- added new carving method that levels the surrounding area
- created new mesa mountain
- added Grand Canyon alteration into mesa
- added custom flower fields
- tested new cave systems
- tested new dripstone caves
- tested new lushcaves
- reduced hight of rolling hills
- reduced height of rolling hills
- added more smoothing to mapedge cutoff
- added additional beach layer at map edge terrains
- added 20 stone castle ruin structures (wip)
- added 40 various misc structures/ruins to be placed around the world (minecraft dungeons reference)
- added 2 ruined house structures (minecraft dungeons reference)
- improved coastal areas
- more flat coast line areas
- clipped sea cliffs, so they dont over generate on small narrow sections
- removed vertical strata effect on sea cliffs (single column )
- testing an additional erosion method to mountains at sea edge
- added dedicated podsol plains biome mask
- added sinkhole mask
- added dense shipwreck wp-layer
- added more inland hieght variation to highlands
- added terraces to inland
- increased erosion flows
- added tallus to highlands
- added terraced cliff pillars to highlands
- new developed baseland mask to create more dynamic shapes
- lowered lakes mask to create more lakes on flatlands
- refinded beach cliff texture
- changed how gravel flows are generated
- changed how sediments are placed
- fixed floating cherry rocks
- added podzole plains
- fixed beaches sometimes overlapping river biomes
- added glacieredges to biome mask to reduce biome overlapping
- added sedimentary rock layers
- added new mountain-type fold-mountains
- coastline rework for more dynamic coastlines
- created a procedural base land generation with adaptive world edge mask
- Volcanos size increased, reworked volcanos as a selective mask
- reduced mushroom biomes, switched mushroom biomes to selective mask
- higher/steeper waterfalls, reduced waterfall steps for highlands: 15 to 9
- fixed cave islands, where they were masked by the core terrain accidentally
- fixed a core map-edge issue where if the map gets to low, a rift would form
- added procedural waterfalls
- river rework
- fixed a baseband issue where pitfalls occurred
- river adjustments for better flows
- rebased manual input layouts
- added better mountain isolation
- split mountain biome mask into jagged, rocky and frozen
- jagged mountains have now frozen mountains biome at the peaks
- Glacier node reworked / simplification
- Glaciers form now better when interacting with other mountains
- fixed a mask that reduced mountain height
- fixed secondary arctic biome
- added swamps as terrain-altering biome
- reduced cliff-beach extensions
- reworked terrain textures
- broken the meanders and deltas #WIP
- fixed desert overlapping with other biomes
- removed sea cliffs from the snow mask layer to improve snow flows
- decreased ice shells distance/range
- fixed arctic mask
- restructured terrain combiner
- reworked mountain snow
- reworked sediment, flow, and tallus textures
- refactored the after-combined nodes
- reduced river discharge, reducing river width
- rivers smooth fewer terraces and edges
- added full erosion to land mask
- testing additional vanilla sub-biome additions
- changed snow from insetted to additive.
- removed powder snow peak layers
- removed one stronghold version
- fixed beaches
- fixed river generation issue that prevented islands in the map center
- Islands improvements
- updated multiple plants and trees
- found/fixed the issue that created Rifts at the map edge
- edit dynamic plateaus
- raised biome max-height
- minor fixes for assets
- texture fixes for the forests, rivers, and sea
- biome fixes for arctic forests, are now snowy tundra´s
- adjusted density of forests
- minor fixes for assets
- added new abandoned portals
- village plains - added fitting farms
- village desert - new building styles (Gen3)
- village - added base amount of villagers to villages
- village plains updated - fixed spawners
- village desert updated - fixed spawners
- village taiga updated - fixed spawners
- village savanna updated - fixed spawners
- Small dungeons Updated - fixed spawners
- textures - white cliffs have now way more calcite%
- textures - removed iced from snow flows
- Misc - Mangrove bushes updated -added saplings (can be retro-applied with bonemeal onto the leaves)
- added new abandoned portals
- village plains - added fitting farms
- village desert - new building styles (Gen3)
- village - added base amount of villagers to villages
- village plains updated - fixed spawners
- village desert updated - fixed spawners
- village taiga updated - fixed spawners
- village savanna updated - fixed spawners
- Small dungeons Updated - fixed spawners
- textures - white cliffs have now way more calcite%
- textures - removed iced from snow flows
- Misc - Mangrove bushes updated -added saplings (can be retro-applied with bonemeal onto the leaves)
- Just Map specific adjustments
- updated snow, snow now outset to terrain instead if insetted
- removed ice from snow slopes
- added ice peaks
- added stone peak textures
- Lower res export due to technical limitations, after workstation decided to unalive itself, this map was therefore created via cloud computers within software limits.
- Just Map specific adjustments
- removed all islands layer from deserts
- base land solidified and smaller base water pockets
- raised sea cliffs
- added height alteration for seacliffs
- new filter system for distributing camps, villages, and pillager outposts
- added new drawable small plateau mountains
- added plants to river shores
- found&fixed random grass patched caused by air balloon placements
- rivers
- removed land synthesis
- rivers
- cleaned export nodes
- rivers
- switched to heavier ridge carving
- rivers
- created in a combined inline and parallel mode
- increased river amount lengths
- reorganized combiner constructor
- increased mountain carving for alpines
- pirate islands more spaced out
- raised archipelago islands
- reworked and fixed node tree for native 8k exports
- increased biome sizes
- overhauled multiple node trees
- New Plateau Cliff islands
- Added lush cave coves in Plateau Cliff islands
- Added Rocky coves in Plateau Cliff islands
- Full alpine mountain range build
- fixed/removed snow and ice overlays on Mesa mountains
- new rugged alpine mountains \\
- bigger cliffs \\
- sharper peaks, \\
- ridge valleys, \\
- heavy terrace plattforms
- fixed most river overextending issues caused by "over carving" of the terrain
- added test export for height/quality control
- disabled multiple previous exportation sets for texturing as it didnt work out as planned
- deep dark only under mountains and deep dark forests
- adjusted river modulation
- adjusted mountain inclusion
- biome size adjustments
- VIP new mountain texturing technique (sharper edge coloring)
- more mountain texturing changes and tests
- implemented new base land generation with multiple independent area generations
- steeped/sharpened cliffs
- heavier river carving (wip)
- adjusted main land erosion
- node cleanup
- new mesa mountains wip
- mountain independent texturing
- node optimizations
- removed unused nodes
- improved snow area masks no snow in unwanted areas)
- improved glacier area masks (no glacier in unwanted areas)
- added vanilla swamp (temporary swamp solution)\\\[not mangrove\\\]
- megaoak biome reinstated as dedicated biome
- added new frozen peaks biome
- added frozen peaks mask
- reworked and streamlined whole biome selection and mask system
- added biome subdividers for future updates
- added "dead forest" biome
- readded slim oak tree forest
- readded slim birch tree forest
- added deep dark forest / corrupted forest
- more prework for upcoming biome management update
- released height controller when map is to winded (lowered mountains to much) (wip)
- lowered rarity for dungeons, mineshafts, and mansions
- added deep dark forest / corrupted forest
- improved rivers
- sharpened mountains
- created new masks to apply for mineshafts, dungeons, camps
- improved lava flows
- added azalea bushes
- added mangrove bushes
- added megataiga fallen tree
- added small fallen tree´s
- added mountain camps
- added calcite stones
- added corrupted stones
- added mud stones
- River terraces carving improved
- Fixed dungeons
- added new bigger Strongholds
- updated river plants
- Fixed stone spawning in wanted places
- updated various trees
- Biome Adjustments for it as Desert World
- created 30 new Jungle plants and trees
- updated pillager building
- updated bushes
- reworked birch trees
- replaced bastion chest balloons with jungle chest balloons
- added river plants
- mountains feature now, stony peaks, snowy slopes, and frozen peaks
- added snowy slopes as biome to mountain snow
- added frozen peaks to mountain peaks
- modified river appliance
- reduced mansion, balloon and ship density
- developed method to create "Floating islands"
- lowered default cave density
- added Solid Snow peaks
- added new dirt groundcover method to mountains
- reworked lava flow generation
- reworked island generation
- slimmed mesa outer area to be more precise
- increased galleon ship appearance
- fixed swamp hut bottom extension
- removed unused biomes layer
- Gen3 Deep Dark Caves reconfigured
- Added Ancient Cities
- Added Vanilla Mineshafts
- Added Vanilla Dungeons
- fixed meander heights
- fixed swamp base heights
- modified terrace mountains
- reduced mossy cobblestone in pineforests
- removed unused notes
- removed unused worldpainter layers
- added Gen3 Caves (deeper, higher, more complex, more layers)
- added Deep Dark Biome Caves
- added deep dark loot chests to the deep dark biome, as a placeholder for the ancient city
- added Custom Mangrove Swamp Biomes
- updated drip and crystal caves, new top crystals method
- added tiny loot balloons
- updated Pillager Camp structures for spawner fixes
- updated Pillager Mansion to include Alleys
- updated Pillager Camp to include Alleys
- updated flower spots to be meadows
- added beach treasure chests, marked by indicating rest posts or palm trees
- added new Galleon ships (normal, trader, pillager)
- adjusted meanders and coastal deltas height in WM (still wip)
- added absolute 0 point node
- new tree assets
- some node optimization
- New Woodland Mansion (Dungeons)
- New small balloons
- New volcano-dead-tree versions
- Added more complex caves
- Caves have now lush & dripstone patches
- River tweaks
- New Terrain texture method
- Fixed some arctic floating tree issues
- Volcano height adjustments for better terrain aligning
- Lowered swamps, but still 2 blocks to high, needs work
- Reworked Desert application that now overrides previous areas
- Generally working on new assets currently that are not yet implemented
- Added new massive multi volcano
- mountain optimization
- river adjustments (wip)
- Added riverboats
- Reworked oasis plants & structure (wip)
- Replaced windswept peaks with jagged peaks to reduce errors
- updated taiga/spruce trees
- added desert oases (Gen1)
- added desert dynamic dunes
- improved ocean ice
- overhauled bulk strata mountain
- overhauled valley mountain
- improved mountain land mask to erode more natural
- adjusted mountain implementation
- updated all notes to worldmachine 4031
- Complete node revamp for 1.18
- improved erosion for sharper mountains
- updated mountain combination for individual height raises
- reworked base land generation for a more dynamic generation
- new mountain type: hard terraced mountain
- straightened, terraced and lifted mesa
- reworked the deep canyon style
- ice shore updated
- decoupled arctic biome into separate sections (snowy- taiga, spruce, plains) within the arctic area
- updates arctic spruce trees
- Complete node revamp for 1.18
- Full 384 Block height compatibility/usage
- All mountains adjusted to the new height
- Added beach break to mountains
- Added negative canyon
- Removed dynamic lava deposits (causing issues)
- Lushcaves biome now fully developed
- Dripstonecave biome now fully developed
- Added Biome types to caves
- Removed flooding: lava&water from most caves
- Cheese cave are now more dynamic in height and shape
- made slanted mountains more complex
- added new dark oak trees
- added new arctic trees
- added new arctic small trees
- arctic ice removed biome splitter
- removed slim oak and birch forest
- split action into taiga, spruce, and frosted area
- added lava pond to all biomes
- added Springpong to all biomes
- added Sugarpond to all biomes
- added lilypads to swamp
- added Sugarcane to swamp
- added mushrooms to swamp
- added more complex cave layers
- added coal ore veins to the complex cave layers
- added iron ore veins to the complex cave layers
- added lush plants to the complex cave layers
- added deep slate layers to the complex caves
- increased abandoned villages density
- Added animal pans/stalls to Plains Village
- added survival structures to abandoned villages
- increased rarity of river stones
- re-added powder snow layers to mountain snow, bring your boots! (you voted on this)
- Added new biomes masks
- added Archipelago´s
- added artolls/small flat ilands
- Added dynamic flow to the volcano (wip)
- set correct biomes for areas:
- added flowers to plains biome
- added slim oak forest
- added iron and coal ore to mountain walls
- added kelp to ocean
- added panda spawner to jungle
- added ocelot spawner to jungle
- added turtle eggs to beaches
- added new cave carver system
- changed village > fountain occurrences
- increased diorite walls
- increased granite walls
- an increased rarity for dungeons
- a decreased rarity for survival structures
- Worldmachine export fix (2 data maps couldn't export due faulty path)
- Added new biomes masks
- Added new cave masks
- Added spacing between forests/biomes
- Reorganized biomes group
- Added river rocks and pebbles
- Added slim dark oak tree biome
- Added slim birch tree biome
- Added Palm trees
- Added complex caves (multilayered slanted and big caves)
No updates match those filters.