Feon
Overview
Nordic to Tropic · 4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft Survival World / RPG Map
Feon is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).
Size
Footprint
4,096 × 4,096
blocks, 16.8 km² at one block per metre
Edge to edge
- Happy ghast 19 min
- On foot 16 min
- Minecart 9 min
- Horse 7 min
- Elytra 2 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 34% smaller than this
Most worlds are 4K (87 of them). The largest is MCS SMP Season 3 Server Map #S3 at 9K.
Biome composition
Shares are measured across the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so biomes missing from this list can still be found out there.
Land 42.4% of map
-
Plains 61.9% -
Snowy Plains 15.5% -
Forest 12.6% -
Old Growth Pine Taiga 6.2% -
Jungle 3.8% -
Beach <0.1%
Water 57.6% of map
-
Ocean 86.6% -
Warm Ocean 6.4% -
River 4.3% -
Frozen Ocean 1.1% -
Frozen River 0.8% -
Deep Ocean 0.8%
Caves
What this world's caves are made of, by volume, measured from the save in 4 block cells.
- Normal Caves 99.8%
- Magma Caves 0.2%
Inferred. These have no biome of their own in Minecraft, so they are named from the blocks around the cave rather than read from the save.
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 0/7 confirmed
- Desert pyramids Not checked
- Igloos Not checked
- Jungle pyramids Not checked
- Pillager outposts Not checked
- Swamp huts Not checked
- Trail ruins Not checked
- Woodland mansions Not checked
Underground 2/6 confirmed
- Amethyst geodes Missing
- Ancient cities Missing
- Dungeons / monster rooms Included
- Mineshafts Not checked
- Strongholds Included
- Trial chambers Missing
Ocean 0/4 confirmed
- Buried treasure Not checked
- Ocean monuments Not checked
- Ocean ruins Not checked
- Shipwrecks Not checked
Portal structures 0/1 confirmed
- Ruined portals Not checked
Settlements 0/1 confirmed
- Villages Not checked
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Confirmed means the scan found the table itself; not observed means the structure carrying it was not seen in this export.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 4/20 confirmed
- Abandoned mineshaft Not observed
- Buried treasure chest Not observed
- Desert pyramid Not observed
- End City treasure Not observed
- Igloo chest Not observed
- Jungle temple Not observed
- Jungle temple dispenser Not observed
- Nether fortress bridge Not observed
- Pillager outpost Not observed
- Shipwreck map Not observed
- Shipwreck supply Not observed
- Shipwreck treasure Not observed
- Simple dungeon Included
- Spawn bonus chest Not observed
- Stronghold corridor Included
- Stronghold crossing Not observed
- Stronghold library Included
- Underwater ruin (big) Not observed
- Underwater ruin (small) Included
- Woodland mansion Not observed
Village chest loot 0/15 confirmed
- Village armorer Not observed
- Village butcher Not observed
- Village cartographer Not observed
- Village desert house Not observed
- Village fisher Not observed
- Village fletcher Not observed
- Village mason Not observed
- Village plains house Not observed
- Village savanna house Not observed
- Village snowy house Not observed
- Village taiga house Not observed
- Village tannery Not observed
- Village temple Not observed
- Village toolsmith Not observed
- Village weaponsmith Not observed
Archaeology 0/1 confirmed
- Archaeology loot Not observed
Structure loot 0/1 confirmed
- Trial chamber loot Not observed
WorldPainter source files for Feon
Feon is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Feon?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Available cave biomes found in the existing Overworld.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Feon
- What is Feon?
-
Feon is a hand-made survival world of 4,096 × 4,096 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.12. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Feon?
-
4,096 × 4,096 blocks, so about 17 million blocks of surface. Walking from one edge to the other takes roughly 16 minutes at normal walking speed. The terrain runs from Y 0 to Y 255.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Feon need?
-
Feon is built for Minecraft Java 1.12. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Feon?
-
12 in total. The land is mostly Plains (61.9%), Snowy Plains (15.5%), Forest (12.6%) and Old Growth Pine Taiga (6.2%), counted as shares of the land rather than of the whole map.
Water covers 57.6% of the map, and land 42.4%.
By volume this world's caves are Normal Caves (99.8%) and Magma Caves (0.2%). The cave breakdown has the rest.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Feon?
-
2 of the 19 structure types the scan checks are confirmed present: surface (0/7), underground (2/6), ocean (0/4), portal structures (0/1) and settlements (0/1).
Not confirmed: Desert pyramids (not checked), Igloos (not checked), Jungle pyramids (not checked), Pillager outposts (not checked), Swamp huts (not checked) and Trail ruins (not checked). "Searched, not found" means the scan looked and came up empty; "not checked" means it has not been looked for yet.
The structure list above names every one of them.
- Is Feon ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The scan did not see animals in this export. That means it did not find any, not that none can be found or bred here.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Feon?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- Can I look at Feon before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Feon on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.12 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.