Tormterra
Overview
The Nordic Cliff Island · Download, 3k, 1.16+, Java & Bedrock, Realistic Minecraft Survival World
Tormterra a huge crescent -shaped Nordic island, with rugged cliffs deep multilayered forests, and a huge multi-mountain range. Tormterra is a custom realistic formed world, focusing on an enhanced Minecraft vanilla experience. The main focus of this map was to overhaul the landform structure as well as to work further on the underwater node setup, to drive the world further to the desired cliffs and shore update. A 3 km by 3 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge snow-covered mountain ranges, hard cliffs, strong slopes, flows, and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Size
Footprint
4,096 × 4,096
blocks, 16.8 km² at one block per metre
Edge to edge
- Happy ghast 19 min
- On foot 16 min
- Minecart 9 min
- Horse 7 min
- Elytra 2 min
Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.
Sizes in the library 34% smaller than this
Most worlds are 4K (87 of them). The largest is MCS SMP Season 3 Server Map #S3 at 9K.
Biome composition
Shares are measured across the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so biomes missing from this list can still be found out there.
Land 30.4% of map
-
Plains 33.1% -
Snowy Plains 31.4% -
Forest 16.0% -
Giant Tree Taiga Hills 6.7% -
Old Growth Pine Taiga 6.2% -
Desert 4.4% -
Beach 1.8% -
Swamp 0.2% -
Mushroom Fields 0.2%
Water 69.6% of map
-
Deep Ocean 74.5% -
Warm Ocean 8.9% -
Deep Frozen Ocean 7.6% -
Ocean 6.0% -
River 2.2% -
Deep Cold Ocean 0.7% -
Frozen Ocean <0.1% -
Frozen River <0.1%
Structure coverage
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.
Surface 0/6 confirmed
- Desert pyramids Not checked
- Igloos Not checked
- Jungle pyramids Not checked
- Pillager outposts Not checked
- Swamp huts Not checked
- Woodland mansions Not checked
Ocean 4/4 confirmed
- Buried treasure Included
- Ocean monuments Included
- Ocean ruins Included
- Shipwrecks Included
Underground 3/3 confirmed
- Dungeons / monster rooms Included
- Mineshafts Included
- Strongholds Included
Portal structures 1/1 confirmed
- Ruined portals Included
Settlements 0/1 confirmed
- Villages Not checked
Loot tables
Which of the game's loot tables can turn up on this map, read from the world's own files. Confirmed means the scan found the table itself; not observed means the structure carrying it was not seen in this export.
Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.
Chest loot 11/20 confirmed
- Abandoned mineshaft Included
- Buried treasure chest Included
- Desert pyramid Included
- End City treasure Not observed
- Igloo chest Not observed
- Jungle temple Not observed
- Jungle temple dispenser Not observed
- Nether fortress bridge Not observed
- Pillager outpost Not observed
- Shipwreck map Included
- Shipwreck supply Included
- Shipwreck treasure Included
- Simple dungeon Included
- Spawn bonus chest Not observed
- Stronghold corridor Included
- Stronghold crossing Not observed
- Stronghold library Included
- Underwater ruin (big) Included
- Underwater ruin (small) Included
- Woodland mansion Not observed
Village chest loot 3/15 confirmed
- Village armorer Included
- Village butcher Not observed
- Village cartographer Included
- Village desert house Not observed
- Village fisher Not observed
- Village fletcher Not observed
- Village mason Not observed
- Village plains house Included
- Village savanna house Not observed
- Village snowy house Not observed
- Village taiga house Not observed
- Village tannery Not observed
- Village temple Not observed
- Village toolsmith Not observed
- Village weaponsmith Not observed
WorldPainter source files for Tormterra
Tormterra is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.
- Switch the structure layers off and export a clean terrain-only version.
- Re-export at a different Minecraft version instead of waiting for an updated build.
- Reshape the terrain, move a biome or fix something yourself, on the original layers.
- Use the terrain as the base for your own map, on your own server or project.
Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.
These files are for you, not for passing on
The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:
- Share, pass on or publish the project source files
- Sell the source files, or sell a world exported from them
- Redistribute a world exported from them, modified or not
What’s included in Tormterra?
See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.
Beta edition: some results are still being verified.
- Seed
- Unknown
- World type
- Unknown
DETAILED INVENTORY Explore the world contents
Search and filter the registries found in this world.
Open the inventory Close the inventory
Explore the world contents
Search and filter the registries found in this world.
Biomes
Biome types found in the existing Overworld.
Structures
Surface and underground structure types evidenced by existing starts or reviewed markers.
Loot types
Loot families evidenced by existing loot-table references.
Animals
Animal types observed in the existing world.
Blocks
Reference inventory only. Missing crafted or dimension-specific IDs are not automatically survival failures.
Cave biomes
Available cave biomes found in the existing Overworld.
Key compatibility details
The most relevant survival features, grouped by category.
No features match these filters.
This report inventories existing save data without loading, generating, or changing chunks. Vanilla terrain may still generate beyond the existing map boundary.
Inspect the world data
The world settings Minecraft stores in level.dat, as captured when this world was scanned. Read only, and player data is never published.
No fields match that search.
Questions about Tormterra
- What is Tormterra?
-
Tormterra is a hand-made survival world of 4,096 × 4,096 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.16.5. You download the world folder and play it like any other save, in singleplayer or on your own server.
- How big is Tormterra?
-
4,096 × 4,096 blocks, so about 17 million blocks of surface. Walking from one edge to the other takes roughly 16 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.
Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.
- Which Minecraft version does Tormterra need?
-
Tormterra is built for Minecraft Java 1.16.5. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.
Bedrock players need a converted copy. See the Bedrock notes in the FAQ.
- Which biomes are in Tormterra?
-
17 in total. The land is mostly Plains (33.1%), Snowy Plains (31.4%), Forest (16.0%) and Giant Tree Taiga Hills (6.7%), counted as shares of the land rather than of the whole map.
Water covers 69.6% of the map, and land 30.4%.
The full breakdown is further up this page, with every biome and its share.
- Which structures are in Tormterra?
-
8 of the 15 structure types the scan checks are confirmed present: surface (0/6), ocean (4/4), underground (3/3), portal structures (1/1) and settlements (0/1).
Not confirmed: Desert pyramids (not checked), Igloos (not checked), Jungle pyramids (not checked), Pillager outposts (not checked), Swamp huts (not checked) and Woodland mansions (not checked). "Searched, not found" means the scan looked and came up empty; "not checked" means it has not been looked for yet.
The structure list above names every one of them.
- Is Tormterra ready to play in survival?
-
Yes. A scan of the world file confirms loot tables, structures and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.
The scan did not see animals in this export. That means it did not find any, not that none can be found or bred here.
The world contents report at the bottom of this page holds the item-by-item detail.
- Where do I download Tormterra?
-
From the download link on Patreon, also on the button at the top of this page.
Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.
- Can I look at Tormterra before downloading it?
-
Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.
How do I install Tormterra on Java Edition?
- Unpack the archive you downloaded from Patreon.
- Open your saves folder. On Windows press
Win+Rand enter%appdata%\.minecraft\saves. On macOS it is~/Library/Application Support/minecraft/saves, on Linux~/.minecraft/saves. - Move the unpacked folder in. It must be the folder that contains
level.dat, not a folder wrapping it. - Restart Minecraft on 1.16.5 or newer and pick the world in singleplayer.
Can I play it on Bedrock, or on a server?
Bedrock needs a converted .mcworld copy, and converted worlds carry their own
quirks around spawn, chests and villagers.
For a server, drop the world folder in as the server's world and start it.
What may I do with it?
The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.