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Overview

4k, The Central Mountain Range · 1.20, Survival Friendly, Download, Java, Minecraft World

Welcome to Serokhall, a fantastic 16km² Minecraft adventure map for version 1.20, crafted by McMeddon. This map presents a stimulating, dynamic, and welcoming terrain that you can relish in survival, creative, coop, or on servers. It also features the latest Trails and Tales updates, which you can explore to your heart’s content. Whether you’re looking to plunder ships or balloons, battle your way through dungeons, construct your dream house on cliffs or mountains, or discover custom caves, mineshafts, coral reefs, and enhanced biomes, this world has something for everyone. Enjoy your adventure!

Size

4K world 87 of 262 this size

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2K
Map of Serokhall 4K
Serokhall at 4K, against the sizes the worlds are built on. Every square is to scale.

Footprint

4,097 × 4,097

blocks, 16.8 km² at one block per metre

Edge to edge

  • Happy ghast 19 min
  • On foot 16 min
  • Minecart 9 min
  • Horse 7 min
  • Elytra 2 min

Walking, a minecart on powered rails, an average horse and rocket-boosted elytra.

Sizes in the library 59% smaller than this

1K
2K
3K
4K
5K
6K
7K
8K
9K

Most worlds are 4K (87 of them). The largest is MCS SMP Season 3 Server Map #S3 at 9K.

Biome composition

32 biomes 23 land biomes

Shares are measured across the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so biomes missing from this list can still be found out there.

Land 72.9% of map

  • Plains 33.1%
  • Beach 12.3%
  • Stony Peaks 10.7%
  • Jagged Peaks 8.0%
  • Old Growth Pine Taiga 6.5%
  • Forest 3.5%
  • Flower Forest 2.8%
  • Desert 2.5%
  • Cherry Grove 2.1%
  • Dark Forest 2.1%
13 more 16.3%
  • Snowy Slopes 1.7%
  • Meadow 1.6%
  • Snowy Plains 1.6%
  • Taiga 1.6%
  • Badlands 1.6%
  • Savanna 1.4%
  • Frozen Peaks 1.3%
  • Birch Forest 1.3%
  • Jungle 1.1%
  • Mangrove Swamp 1.1%
  • Snowy Taiga 0.8%
  • Sparse Jungle 0.7%
  • Swamp 0.6%

Water 26.4% of map

  • Deep Ocean 50.3%
  • River 25.7%
  • Ocean 15.7%
  • Warm Ocean 6.7%
  • Frozen River 0.8%
  • Frozen Ocean 0.7%

Caves

14.9% of the underground

What this world's caves are made of, by volume, measured from the save in 4 block cells.

  • Normal Caves 70.9%
  • Lush Caves 24.0%
  • Dripstone Caves 4.3%
  • Deep Dark 0.5%
  • Magma Caves 0.3%

Inferred. These have no biome of their own in Minecraft, so they are named from the blocks around the cave rather than read from the save.

Structure coverage

8 of 19 confirmed

Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so structures not confirmed here can still generate out there.

Surface 1/7 confirmed

  • Desert pyramids Not checked
  • Igloos Not checked
  • Jungle pyramids Not checked
  • Pillager outposts Not checked
  • Swamp huts Not checked
  • Trail ruins Included
  • Woodland mansions Not checked

Underground 5/6 confirmed

  • Amethyst geodes Included
  • Ancient cities Included
  • Dungeons / monster rooms Included
  • Mineshafts Included
  • Strongholds Included
  • Trial chambers Missing

Ocean 1/4 confirmed

  • Buried treasure Not checked
  • Ocean monuments Not checked
  • Ocean ruins Included
  • Shipwrecks Not checked

Portal structures 1/1 confirmed

  • Ruined portals Included

Settlements 0/1 confirmed

  • Villages Not checked
IncludedNot checkedMissing

Loot tables

26 of 37 confirmed

Which of the game's loot tables can turn up on this map, read from the world's own files. Confirmed means the scan found the table itself; not observed means the structure carrying it was not seen in this export.

Counted inside the built map. Past its edge the world keeps generating normal vanilla Minecraft chunks, so tables not seen here can still turn up out there.

Chest loot 12/20 confirmed

  • Abandoned mineshaft Included
  • Buried treasure chest Not observed
  • Desert pyramid Not observed
  • End City treasure Not observed
  • Igloo chest Not observed
  • Jungle temple Included
  • Jungle temple dispenser Not observed
  • Nether fortress bridge Not observed
  • Pillager outpost Not observed
  • Shipwreck map Included
  • Shipwreck supply Included
  • Shipwreck treasure Included
  • Simple dungeon Included
  • Spawn bonus chest Included
  • Stronghold corridor Included
  • Stronghold crossing Included
  • Stronghold library Included
  • Underwater ruin (big) Included
  • Underwater ruin (small) Included
  • Woodland mansion Not observed

Village chest loot 13/15 confirmed

  • Village armorer Included
  • Village butcher Not observed
  • Village cartographer Included
  • Village desert house Included
  • Village fisher Included
  • Village fletcher Included
  • Village mason Not observed
  • Village plains house Included
  • Village savanna house Included
  • Village snowy house Included
  • Village taiga house Included
  • Village tannery Included
  • Village temple Included
  • Village toolsmith Included
  • Village weaponsmith Included

Archaeology 1/1 confirmed

  • Archaeology loot Included

Structure loot 0/1 confirmed

  • Trial chamber loot Not observed
IncludedNot observed

WorldPainter source files for Serokhall

Serokhall is published twice: the finished world you drop into your saves folder, and the project source files it was built from. Depending on the world that means the WorldPainter project, with the terrain, the biomes and the structures still on separate layers, or the black and white height and colour maps behind it, or both.

  • Switch the structure layers off and export a clean terrain-only version.
  • Re-export at a different Minecraft version instead of waiting for an updated build.
  • Reshape the terrain, move a biome or fix something yourself, on the original layers.
  • Use the terrain as the base for your own map, on your own server or project.

Opening them needs WorldPainter, which is free. See the FAQ for the terrain-only case in full.

These files are for you, not for passing on

The project source files are licensed to you personally, and they are the one part of a world that is not under Creative Commons. Everything above is yours to do. What is not:

  • Share, pass on or publish the project source files
  • Sell the source files, or sell a world exported from them
  • Redistribute a world exported from them, modified or not
Source file terms

Download source files Patreon

SURVIVAL WORLD CONTENTS Beta Inspector

What’s included in Serokhall?

See what this Minecraft world contains. Results combine MCA Selector findings, chunk data, level.dat, and manually placed structure pins.

Beta edition: some results are still being verified.

Seed
Unknown
World type
Unknown

Loading world coverage…
Help

Questions about Serokhall

What is Serokhall?

Serokhall is a hand-made survival world of 4,097 × 4,097 blocks, made with WorldPainter, World Machine, Gaea, Axiom and WorldEdit, built for Minecraft Java 1.20. You download the world folder and play it like any other save, in singleplayer or on your own server.

How big is Serokhall?

4,097 × 4,097 blocks, so about 17 million blocks of surface. Walking from one edge to the other takes roughly 16 minutes at normal walking speed. The terrain runs from Y -64 to Y 320.

Outside that area the world keeps generating normal vanilla Minecraft chunks, so you never hit a wall, you just leave the built part behind.

Which Minecraft version does Serokhall need?

Serokhall is built for Minecraft Java 1.20. Newer releases normally open it fine. Opening it in an older release is not supported: blocks and structures added after that version cannot load, and the world can be damaged by the attempt.

Bedrock players need a converted copy. See the Bedrock notes in the FAQ.

Which biomes are in Serokhall?

32 in total. The land is mostly Plains (33.1%), Beach (12.3%), Stony Peaks (10.7%) and Jagged Peaks (8.0%), counted as shares of the land rather than of the whole map.

Water covers 26.4% of the map, and land 72.9%.

By volume this world's caves are Normal Caves (70.9%), Lush Caves (24.0%) and Dripstone Caves (4.3%). The cave breakdown has the rest.

The full breakdown is further up this page, with every biome and its share.

Which structures are in Serokhall?

8 of the 19 structure types the scan checks are confirmed present: surface (1/7), underground (5/6), ocean (1/4), portal structures (1/1) and settlements (0/1).

Not confirmed: Desert pyramids (not checked), Igloos (not checked), Jungle pyramids (not checked), Pillager outposts (not checked), Swamp huts (not checked) and Woodland mansions (not checked). "Searched, not found" means the scan looked and came up empty; "not checked" means it has not been looked for yet.

The structure list above names every one of them.

Is Serokhall ready to play in survival?

Yes. A scan of the world file confirms loot tables, structures, animals and ores, so the survival loop runs from the first night: chests hold the game's real loot tables, mobs spawn as they do anywhere else, and you can mine, farm and build without adding anything. It plays in vanilla Minecraft, with no mods, no datapacks and no creative mode.

The world contents report at the bottom of this page holds the item-by-item detail.

Where do I download Serokhall?

From the download link on Patreon, also on the button at the top of this page.

Also available: the source files on Patreon and the PlanetMinecraft project page, which carries the release notes and the known issues for this particular build.

Can I look at Serokhall before downloading it?

Yes. Open it in the 3D explorer and fly the real terrain in your browser, with the biomes, the caves and the marked structures. Nothing to install.

How do I install Serokhall on Java Edition?

  1. Unpack the archive you downloaded from Patreon.
  2. Open your saves folder. On Windows press Win + R and enter %appdata%\.minecraft\saves. On macOS it is ~/Library/Application Support/minecraft/saves, on Linux ~/.minecraft/saves.
  3. Move the unpacked folder in. It must be the folder that contains level.dat, not a folder wrapping it.
  4. Restart Minecraft on 1.20 or newer and pick the world in singleplayer.

Full install guide

Can I play it on Bedrock, or on a server?

Bedrock needs a converted .mcworld copy, and converted worlds carry their own quirks around spawn, chests and villagers.

For a server, drop the world folder in as the server's world and start it.

Bedrock install · Bedrock quirks · Server use

What may I do with it?

The worlds are released under CC BY-NC 4.0. The Rights panel on this page lists what that allows and how to credit it.

· How to credit · Selling builds